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Moonbreaker - Turncoat (Texture Painting)

I really wanted units in Moonbreaker to look good both in the game and in Paint Mode. That led me to prioritize in-game readability first, aligning with the entire art team's vision. After addressing this aspect, I would then revisit real-life miniature painting principles and techniques to add another layer of detail.

In Turncoat, I aimed to differentiate the fabrics by mimicking how smooth and rough materials reflect light. Given the prominence of sculpted damage on the model, my goal was to make it blend well and not overpower the entire composition.

Hand painted texture created in Moonbreaker's Paint Mode.